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melovelily
05-01-2013, 07:38 AM
http://www.igta5.com/images/gta-v-cover-art.jpg

Screenshots HERE (http://www.gtav.net/screenshots/)

Artwork HERE (http://www.igta5.com/official-artwork)

First trailer HERE (http://www.youtube.com/watch?v=QkkoHAzjnUs&list=PLDDECDF9A83BDDAE2&index=6)

Second trailer HERE (http://www.youtube.com/watch?v=Vzue74y7A84&list=PLDDECDF9A83BDDAE2&index=5)

Trevor's trailer HERE (http://www.youtube.com/watch?v=XAOUlsrmzYM&list=PLDDECDF9A83BDDAE2)

Franklin's trailer HERE (http://www.youtube.com/watch?v=kfzrQGU6jhM&list=PLDDECDF9A83BDDAE2&index=3)

Michael's trailer HERE (http://www.youtube.com/watch?v=HqZXw5M6qQY&list=PLDDECDF9A83BDDAE2&index=2)

Game informer's preview HERE (http://www.videogamer.com/xbox360/gta5/news/gta_5_all_the_game_informer_details.html)

More previews on may 2nd :)

Future Raptor Ace
05-01-2013, 01:58 PM
http://www.igta5.com/images/gta-v-cover-art.jpg

Screenshots HERE (http://www.gtav.net/screenshots/)

Artwork HERE (http://www.igta5.com/official-artwork)

First trailer HERE (http://www.youtube.com/watch?v=QkkoHAzjnUs&list=PLDDECDF9A83BDDAE2&index=6)

Second trailer HERE (http://www.youtube.com/watch?v=Vzue74y7A84&list=PLDDECDF9A83BDDAE2&index=5)

Trevor's trailer HERE (http://www.youtube.com/watch?v=XAOUlsrmzYM&list=PLDDECDF9A83BDDAE2)

Franklin's trailer HERE (http://www.youtube.com/watch?v=kfzrQGU6jhM&list=PLDDECDF9A83BDDAE2&index=3)

Michael's trailer HERE (http://www.youtube.com/watch?v=HqZXw5M6qQY&list=PLDDECDF9A83BDDAE2&index=2)

Game informer's preview HERE (http://www.videogamer.com/xbox360/gta5/news/gta_5_all_the_game_informer_details.html)

More previews on may 2nd :)
Looks like everything I wanted IV to be ... I cannot wait:fear:!

melovelily
05-02-2013, 01:31 PM
More Screenshots and Artwork: HERE (http://www.meristation.com/playstation-3/noticias/grand-theft-auto-v-nuevas-imagenes-y-artes/1535995/1861468)

Previews :

English :

CVG - LINK (http://www.computerandvideogames.com/403297/previews/preview-gta-v-reinvents-the-open-world-rules-again/)
EDGE - LINK (http://www.edge-online.com/features/grand-theft-auto-v-inside-rockstars-next-epic/)
Videogamer - LINK (http://www.videogamer.com/features/article/gta_5_next-gen_come_early.html)
USA Today - LINK (http://www.usatoday.com/story/tech/2013/05/02/grand-theft-auto-v-details/2127429/)
Destructoid - LINK (http://www.destructoid.com/grand-theft-auto-v-everything-is-bigger-and-better-252852.phtml)
GameSpot - PART 1 (http://uk.gamespot.com/features/the-many-weird-and-wonderful-roles-you-can-play-in-grand-theft-auto-v-6407706/?tag=Topslot%3bSlot1) - PART 2 (http://uk.gamespot.com/features/grand-theft-auto-v-the-making-of-a-great-heist-sequence-6407826/?tag=Topslot%3bSlot1)
Game Informer - PART 1 (http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/touring-the-open-world-of-grand-theft-auto-v.aspx) - PART 2 (http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/putting-your-personal-stamp-on-grand-theft-auto-v.aspx) - PART 3 (http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx)
Official Playstation Magazine - LINK (http://www.officialplaystationmagazine.co.uk/2013/05/02/gta-v-preview-behind-closed-doors-all-three-characters-two-missions-one-incredible-world/)
Official XBOX Magazine - LINK (http://www.oxm.co.uk/53382/previews/gta-5-gameplay-first-look-video-preview-with-brand-new-details/)
IGN - PART 1 (http://uk.ign.com/articles/2013/05/02/grand-theft-auto-v-ambition-in-the-big-city) - PART 2 (http://uk.ign.com/articles/2013/05/02/how-grand-theft-auto-5-moves-the-series-forward) - PART 3 (http://uk.ign.com/articles/2013/05/02/grand-theft-auto-v-ambition-in-the-big-city)
Gameplanet.co.nz - to be released
Giant Bomb - to be released
Kotaku - LINK (http://kotaku.com/ive-seen-grand-theft-auto-v-this-ones-radically-diff-487200782)

International :

JeuxVideo (France) - LINK (http://www.jeuxvideo.com/articles/0001/00018397-grand-theft-auto-v-preview.htm)
IGN (Benelux) - LINK (http://nl.ign.com/preview/3801/grand-theft-auto-v-preview)
GameKings (NL) - LINK (http://www.gamekings.tv/videos/nieuwe-info-over-grand-theft-auto-v/)
Meristation (Spain) - LINK (http://www.meristation.com/playstation-3/grand-theft-auto-v/avance-juego/1535995/1861287)
Multiplayer.it (Italian) - LINK (http://multiplayer.it/articoli/118077-grand-theft-auto-v-gta-5-la-rapina.html)
GameReactor - Danish LINK (http://www.gamereactor.se/forhandstittar/102611/Grand+Theft+Auto+V/) - UK LINK (http://www.gamereactor.eu/previews/74131/Grand+Theft+Auto+V/)
GamesAktuel (German) - LINK (http://www.gamesaktuell.de/GTA-5-Grand-Theft-Auto-5-Xbox360-219969/News/GTA-5-Vorschau-zu-Spezialfaehigkeiten-Upgrades-und-Verbesserungen-im-Kampfsystem-1067998/)
Everyeye.it (Italian) - LINK (http://www.everyeye.it/ps3/articoli/gta-5_anteprima_19448)
Power Unlimited (NL) - LINK (http://www.pu.nl/artikelen/preview/preview-gta-v-2/)
Tweakers (NL) - LINK (http://tweakers.net/reviews/3027/grand-theft-auto-v.html)

Future Raptor Ace
05-02-2013, 01:36 PM
http://www.youtube.com/watch?v=aPvhX8zBxOc

melovelily
05-02-2013, 05:07 PM
Here's a summary :-D

Features:
You can buy property; houses, garages, businesses and marinas can all be purchased for extra revenue sources.
You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis, bike races and triathlons.
iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club
The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
A combat roll has been introduced for moving between cover
Liquor store and ATM robberies is possible.
Side missions will be making a return. One would involve Michael in Vinewood Boulevard racing a starlet away from the paparazzi.
Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.
Hunting animals.

Customization:
Player customization - tattoos, haircuts, clothing
Vehicle customization - paintjobs, wheels, window tints, grills, spoilers, along with robust performance upgrades to suspension, engine, brakes, and more that make meaningful changes to the way vehicles feel and handle
Weapon customization - Silencers, scopes, extended mags, laser sights, and more

Police Encounters:
The classic wanted system will be making a return - with five stars instead of the usual six.
They make the police encounters sound better, too. In this new game, we can still try to escape the circular zone that flashes on the mini-map when cops come after our malcontent protagonist(s). But, this time, we'll be able to try to hide inside that alarm radius, if we'd like. The cops will use a line-of-sight system, so they won't just magically know where you are. If they have a helicopter in the sky, they'll be able to see plenty. And you'll see them use hand signals to communicate what they're doing.
- Kotaku

Skill Categories:
Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
Specials are governed by a meter, it drains after use and recharges slowly
Other skill categories are shared and can be improved by completing missions, side missions, activities and more
Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
One of the skill categories is stealth, suggesting players will be able to take different approaches to missions

Map:
Similar to previous GTAs, the map isn't landlocked (surrounded by water).
The map 3.5 times the size of Red Dead Redemption in terms of playable area above ground. Five times if you count underwater area.
The geographical scope is huge and spans:
Mountains
Rivers
Lakes
Military bases
Farmland
Desert
Dense urban environments...and more
An underwater ecosystem exits, "the sea is teaming with fish and sharks"
A deer and a wildcat were spotted in the mountains.
Treasures can be found underwater, but NPCs will be looking for them too
Shipwrecks, sharks, hidden treasures and more could be found underwater
The entire world is populated with fitting wildlife and inhabitants unique to specific areas

Heists/missions:
'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
These build up to a bigger heist where the execution must be flawless. They'll require the right crew (which you can recruit) and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut of the money.
These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on.
Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve
There will be visual and audio alerts from your other characters so you're not completely caught off guard in case things get hairy.
You can attack targets by stealth or brute force. This will affect the content of the heist.
A huge payout to split between the crew
After-action report that tallies your total cash haul, each surviving member's cut, and any profit you managed to earn

Refinements to combat:
Fluidly run and gun from the hip while still maintaining complete control of the reticule
'Combat jog' that allows you to move at high speeds with your weapon out, but not raised.
Camera pulled back when zoomed in over the shoulder to open up players' field of vision
Combat roll to move strategically from cover and evade incoming fire
Reticule switches from white to red to identity an enemy
Tiny 'X' flashes over the reticule when targeted enemy is killed
Variable targeting options including free aim, soft lock, and hard lock (similar to Max Payne 3)
Smoother transitions when moving in and out of cover

General:
The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
Some boats will include gear such as wetsuit, flippers and tanks for diving
GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
Dives won't offer massive payoffs, but will "help grease the wheels"
Pressing Down on the d-pad will drop the play in and out of multiplayer.
There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV
There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
If you die the game reloads to the last checkpoint, even if two other characters are alive
Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
There is a wider field of vision, and players can run-and-gun
There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out.
Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.

Fun Facts:
Franklin alone has more textures than the entire ped population of GTA: San Andreas
Largest selection of vehicles in any GTA game
Largest selection of weapons in any GTA game

*jizz*

Fall
05-02-2013, 11:31 PM
Sounds like it's gonna be a sick game!! Usually I convince myself not to buy games often but it seems like I'm definitely going to get this one :bow::omg:

Plaz
05-02-2013, 11:36 PM
i've beeeeeeeeeeeeeeeeen waiting

Tchaikovsky
05-04-2013, 12:01 PM
http://www.mytinyphone.com/uploads/users/thesquash/130288.gif

Future Raptor Ace
05-05-2013, 11:52 AM
Sounds like it's gonna be a sick game!! Usually I convince myself not to buy games often but it seems like I'm definitely going to get this one :bow::omg:
Yea this seems like it will finally top San Andreas. I mean I loved IV especially the detail in my home city but in terms of freedom it felt like we were given so much less than San Andreas.

melovelily
05-08-2013, 09:28 AM
12 new screenshots from gameinformer !!!!!!!!!!

http://i.imgur.com/5NrvG2i.jpg

"For Grand Theft Auto V, players can customize their vehicles on a scale similar to Midnight Club: Los Angeles"

http://i.imgur.com/g92OA41.jpg

"Each character has stats that can be upgraded in categories like strength, shooting, stealth, driving, flying and lung capacity"

http://i.imgur.com/wnBl0CM.jpg

"Players can spend their hard earned money on luxury cars, helicopters, marinas, and even businesses"

The next screenshot is beautiful *•*

http://i.imgur.com/6pmSvOS.jpg

"GTA V contains the largest skybox Rockstar has ever created for a game, giving you plenty of room to fly planes around"

http://i.imgur.com/6cb4JiB.jpg

"Some missions require a character to serve as a lookout, using binoculars to spot an incoming threat or the target for the heist"

http://i.imgur.com/E6sRnkV.jpg

"The wanted system has changed slightly in GTA V. You can still outrun the copys by staying out of their line of sight, but you can also find good hiding spots to wait them out"

http://i.imgur.com/Iq96qJl.jpg

"The Ballers and The Lost return to GTA V, bringing two very different gang cultures"

http://i.imgur.com/wJ42B4I.jpg

"Rockstar has added destructibility to certain objects in the game, like these construction barriers."

http://i.imgur.com/Q5plUAy.jpg

"Certain boats contain scuba equipment, which allows you to search the ocean bed for shipwrecks and other points of interest"

http://i.imgur.com/BoUeUZi.jpg

"When the shootouts begin in missions with multiple characters, you can switch between them freely"

Another great pic :-D

http://i.imgur.com/lcfI0LH.jpg

"With a land mass 3.5 times the size of Red Dead Redemption, the world of Grand Theft Auto V is absolutely massive"

http://i.imgur.com/n7sJn4M.jpg

"Before major heists, players must conduct several side missions to prep. For this mission in particular, you must pick up boilers suits, choose masks, collect the vehicles necessary for the job, and find a spot to hide the getaway car"

melovelily
05-09-2013, 12:16 PM
New screenshots and stuff

http://imageshack.us/a/img856/7038/photomok.png

http://imageshack.us/a/img29/5693/photo2ix.png

http://imageshack.us/a/img703/1196/photolt.png

http://imageshack.us/a/img9/9594/photo1ga.png

http://imageshack.us/a/img819/2994/photo2xf.png

http://imageshack.us/a/img802/3807/photo3o.png

http://imageshack.us/a/img441/4624/photo2l.png

http://imageshack.us/a/img51/1562/photo3w.png

http://img833.imageshack.us/img833/6729/photohx.png

• "Time will sometimes pass when you switch, allowing Rockstar to subtly nudge the story forward"
• The camera is "grainy" when pulling up into the Google Earth style view, during switches.
• "They'll each stick, broadly speaking, to one area of the map". [When you're not controlling them.]
• The descent when Franklin drops from the Helicopter, that opens the demo, took 3 minutes.
• "We're in Red Dead country, then, with the soporific rhythm of hooves on dirt replaced by the whistle of wind through silk, and a new, dynamic score". [The hooves are probably referring to Red Dead, and not confirmation of horses.]
• The hotel Michael is leaving during the demo is called Von Crastenburg (I couldn't remember if the name has been mentioned before, though the hotel part has, but I included it anyway).
• The ambient score when Franklin descends has a soft-synth reminiscent of something out of the Drive OST.
• The view of the land is flatter in the radar/mini-map, reminiscent of a GPS (whatever that means), and three colour meters for health, armour and Special are below it (mentioned before as green, blue and yellow respectively).
• Michael looks like a tough guy, in his walk, but his sprint shows his age.
• "80's Soul" heard from one car.
• Handling is more forgiving, but not "dumbed down".
• You'll only be able to switch characters, when a menu overlay appears in the bottom corner during missions. A lot of the switches in mission are made automatically. There are also text prompts suggesting character switches.
• During the demo of the Blitz Party mission, Michael, Trevor and Franklin were donning the hockey mask, skull mask and monkey mask (respectively). [Whereas in Michael's trailer they were wearing gas masks; perhaps a development change, or an idea on the choice we have?]
• The characters' turning circle is more like Max Payne's, and less like Niko's (so smoother movement).

Future Raptor Ace
05-09-2013, 09:04 PM
12 new screenshots from gameinformer !!!!!!!!!!

http://i.imgur.com/5NrvG2i.jpg

"For Grand Theft Auto V, players can customize their vehicles on a scale similar to Midnight Club: Los Angeles"

http://i.imgur.com/g92OA41.jpg

"Each character has stats that can be upgraded in categories like strength, shooting, stealth, driving, flying and lung capacity"

http://i.imgur.com/wnBl0CM.jpg

"Players can spend their hard earned money on luxury cars, helicopters, marinas, and even businesses"

The next screenshot is beautiful *•*

http://i.imgur.com/6pmSvOS.jpg

"GTA V contains the largest skybox Rockstar has ever created for a game, giving you plenty of room to fly planes around"

http://i.imgur.com/6cb4JiB.jpg

"Some missions require a character to serve as a lookout, using binoculars to spot an incoming threat or the target for the heist"

http://i.imgur.com/E6sRnkV.jpg

"The wanted system has changed slightly in GTA V. You can still outrun the copys by staying out of their line of sight, but you can also find good hiding spots to wait them out"

http://i.imgur.com/Iq96qJl.jpg

"The Ballers and The Lost return to GTA V, bringing two very different gang cultures"

http://i.imgur.com/wJ42B4I.jpg

"Rockstar has added destructibility to certain objects in the game, like these construction barriers."

http://i.imgur.com/Q5plUAy.jpg

"Certain boats contain scuba equipment, which allows you to search the ocean bed for shipwrecks and other points of interest"

http://i.imgur.com/BoUeUZi.jpg

"When the shootouts begin in missions with multiple characters, you can switch between them freely"

Another great pic :-D

http://i.imgur.com/lcfI0LH.jpg

"With a land mass 3.5 times the size of Red Dead Redemption, the world of Grand Theft Auto V is absolutely massive"

http://i.imgur.com/n7sJn4M.jpg

"Before major heists, players must conduct several side missions to prep. For this mission in particular, you must pick up boilers suits, choose masks, collect the vehicles necessary for the job, and find a spot to hide the getaway car"
Wow these look amazing!

lapinschous
05-09-2013, 10:33 PM
The game looks pretty badass! I would have expected slightly better graphics details and textures though... but the map seems to be huge so I won't complain any longer :)

I guess the price is gonna be around 70€ during the first few months post-release just like the old one.... so just like the old one , i'll buy it online with 50% discount three months later :D

melovelily
05-17-2013, 04:21 AM
New one :-D

http://www.rockstargames.com/V/screenshots/screenshot/1131/1280.jpg

Hope the mini submarine is in multiplayer, can't wait for the sharks :fear:

Future Raptor Ace
05-17-2013, 06:31 PM
New one :-D

http://www.rockstargames.com/V/screenshots/screenshot/1131/1280.jpg

Hope the mini submarine is in multiplayer, can't wait for the sharks :fear:
Yea I herd they will attack you and what not, that will make swimming rather interesting and suspenseful.

melovelily
05-23-2013, 08:56 AM
http://www.rockstargames.com/newswire/article/50061/announcing-the-grand-theft-auto-v-special-edition-and-collectors.html

We are proud to announce full details of the Special Edition and Collector's Edition of Grand Theft Auto V - which will be available for worldwide pre-order starting today from participating retailers.

As an additional bonus, those who pre-order any edition of Grand Theft Auto V (including the Special Edition, Collector’s Edition or the standard retail edition) between now and September 17th will get access to pilot the Atomic Blimp in-game vehicle.

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1369261225.jpg

High above the streets of Los Santos floats the Atomic Blimp, hawking Los Santos’ finest tire company (whose products are available in any LS Customs garage). Pre-order now to gain the ability to pilot the most iconic and leisurely aircraft in the Los Santos skies.

The Grand Theft Auto V Special Edition includes:

Full retail copy of Grand Theft Auto V

Collectible SteelBook with Exclusive Artwork
This special SteelBook features double-sided, never-before-seen artwork of Michael, Trevor and Franklin. Custom color and metallic treatments bring out the detail of the artwork created exclusively for this SteelBook.

Blueprint Map
This exclusive, additional 21.5” x 26.75” map displays a blueprint view of Los Santos and Blaine County. Cryptic markings indicate locations for fast cash and other points of interest for the up-and-coming entrepreneur.

Special Ability Boost
Michael, Franklin and Trevor each have a unique special ability. With this boost, the special ability bar will generate 25% faster.

Stunt Plane Trials
Single player Stunt Plane Trials let you take on additional aerial challenges spread throughout Los Santos and Blaine County.

Bonus Outfits, Tattoos and More
Michael, Franklin and Trevor get bonus outfits in their wardrobes, character specific tattoos at tattoo parlors, and special deals from shopkeepers across Los Santos and Blaine County.

Additional Weapons
When visiting Ammunation stores in single player, merchants will have special weapons in their inventory available for free: the Pistol .50, Bullpup Shotgun and melee Hammer.

http://www.rockstargames.com/V/img/global/special-full.jpg

The Grand Theft Auto V Special Edition. Click here for more detail.


The Grand Theft Auto V Collector’s Edition includes all the contents of Grand Theft Auto V Special Edition as described above plus:

Grand Theft Auto V Security Deposit Bag with Logo Key
Inspired by the heists in Grand Theft Auto V, this custom 10.75” x 8.5” money bag features a pop-up style lock and laser cut logo key to secure important items. The reverse side features a pressed Rockstar Games logo on the security mount with a framed ID window.

Grand Theft Auto V New Era 9FIFTY™ Snapback Cap
This exclusive New Era 9FIFTY™ cap features an embroidered Los Santos logo on the front, a stitched, black Rockstar Games logo on the wearer’s left side, a Grand Theft Auto ‘V’ logo applique on the opposite side, and snapback closure for an adjustable fit.

Custom Characters for Grand Theft Auto Online
Get classic Grand Theft Auto characters to use within the Grand Theft Auto Online Character Creation System.

Unique Vehicles and Garage Property
Players will instantly receive a garage to store custom vehicles. In single player, the garage will be stocked with the 1930’s style Hotknife hotrod and the CarbonRS sports bike. In Grand Theft Auto Online, players will get the high-end Khamelion electric car.

http://www.rockstargames.com/V/img/global/collectors-full.jpg

The Grand Theft Auto V Collector’s Edition. Click here for more detail.

The Grand Theft Auto V Collector’s Edition comes packaged in a premium outer box featuring a foil embossed Grand Theft Auto V logo on the top, finished with a matte, scuff-resistant film lamination, housing all of the contents.

The Grand Theft Auto V Collector’s Edition and Grand Theft Auto V Special Edition are the perfect way for fans to celebrate the return of GTA, with special digital content and exclusive Grand Theft Auto V physical items. Grand Theft Auto V Collector’s Edition will retail for $149.99, while the Grand Theft Auto V Special Edition will retail for $79.99. All versions are now available for pre-order until September 17, 2013 while supplies last.

melovelily
06-07-2013, 05:33 PM
New info from PSX extreme magazine :
● Parachute jump takes 3 mins.
● Dune buggy standing near the road.
● Fishermen on the river.
● Deers were drinking water from the stream on the other side.
● 3D radar.
● Sharks will be marked on the radar.
● Character from Republican Space Rangers (TV Series on Weazel in GTA IV) was seen in Vinewood. Michael took a photo of him and ● ● ● ● posted it on some social networking site.
● Enterable tattoo studio.
● When Trevor is pissed, he is much stronger.
● Every character has an unique walking style.
● Our mercenaries are more experienced after each heist.
● Gun wheel from Red Dead Redemption and shooting style from Max Payne 3.
● Money from heists could be spend on businesses, for example arms trade on the coast.
● Hitchhikers carpooling as a side mission.

And another solvak mag :
•There is a 'Butt Lovers' sign on the side of garbage trucks
•Before Franklin jumped out from the plane, there could be heard a dynamic music, not a track from a radio staiton
•When wanted level increases, the rhythm of dynamic music become stronger
You can hear dynamic music after leaving a car as well
•While on action, protagonists are communicating and warning each other
•Protagonist can die while we are controlling another, so we must take care of them
•As before, when a protagonist dies, he is getting to the nearest hospital
•We can share our photos on Social Club
•The minimap is intelligent, and fits what we are doing. If we are on foot, we see the roads and mountains, when we are driving a car, it switches to 3D mode, when we are jumping from a plane, we see the horizont, when diving, the depth
•There will be camp fires on the beach
•You can hear birds and waterfalls in the nature
•People in the city are window shopping, fading celebrities are telling their stories

melovelily
06-11-2013, 02:53 PM
From E-thweeeeee :

http://farm8.staticflickr.com/7302/9016555529_aa51e4c1a9_b.jpg

http://farm8.staticflickr.com/7456/9017745138_a86e298aac_b.jpg

http://farm4.staticflickr.com/3738/9017745152_21a449e579_b.jpg

http://farm6.staticflickr.com/5459/9016555651_3673fb791f_b.jpg

http://farm4.staticflickr.com/3759/9017745492_463ed2401d_b.jpg

http://farm8.staticflickr.com/7288/9017745168_f232d65ba6_b.jpg

http://farm3.staticflickr.com/2807/9017745626_85e7bcd36b_b.jpg

http://farm4.staticflickr.com/3794/9017745696_3e794eb0fc_b.jpg

http://farm9.staticflickr.com/8551/9017745724_9b7b4b135b_b.jpg

Also this :

http://www.gta-expert.it/newsimg/e3_bundle_ps3_gta5_a.jpg

http://www.gta-expert.it/newsimg/e3_bundle_ps3_gta5_b.jpg

melovelily
07-03-2013, 03:48 PM
http://media.rockstargames.com/rockstargames/img/global/news/upload/actual34894374.jpg

Here’s a special edition of Asked & Answered addressing just a few of the frequently asked questions we’ve seen out there from fans recently. Of course we’re aware that there are many more questions and curiosities out there about GTAV, so do stay tuned for more to be revealed about the game in due time. Meanwhile, you can always feel free to drop us a line via mouthoff@rockstargames.com where we’re glad to have a look at what you have to say and help out wherever we can.

“So can you switch characters? Trevor Michael and Franklin - can you play all of those guys? And everybody has their own missions???!” – @GTAVISBEST
"How is changing between characters going to work during missions?" – HIBMFL
“Do you have to switch characters constantly?” – killer772

Michael, Franklin and Trevor have their own separate lives with their own sets of friends and acquaintances, and even their own preferred ways of spending their free time. When you’re not on a mission, you can freely switch in real-time to any of the three characters to drop in and out of their lives letting you see what they’re up to. And because they have their own schedules, you’ll never know what they might be doing – you might drop in on Michael in the middle of a family dispute, interrupt Franklin chatting up some ladies, or Trevor on the run from the law – or whatever else these guys do in their free time... How and when you switch between characters when you’re not on a mission is completely up to you.
In addition, each of the guys has their own missions and side jobs. There will be times on a mission when you play as one character, or as combinations of two of them, and sometimes as all three, always being able to switch between the characters mid-action. Off mission, it’s up to you. You can play as one character on his own or hang out with either of the other two or both of them, or you can switch between any of them.


"If I play as Trevor, can I zoom out, find out where Michael is, and then go and kill him while playing as Trevor? #GTAV" – @GTALAD4EVA

In the open world, the characters are meant to be living their own ongoing and unpredictable personal lives, so understandably it’s not always easy to track one of them down in the vast city of Los Santos or the many towns spread about Blaine County at any given moment, but you will be able to find them. Having found them, (or simply after calling them up and arranging to meet them), you’ll certainly be able to hang out with them, annoy them should you choose, and maybe even assault them, but you won’t be able to kill them. They all have remarkable powers of recovery and good health insurance. The game is based on playing all sides of these three characters’ interwoven stories rather than having generic, interchangeable leads, so permanently killing a major character in that way wouldn’t make sense. If a player is determined enough though, they may well find a way to badly injure one of the characters and switching to that character would just put you in the hospital to continue where you left off.


“Hello, I noticed that the Special Edition of GTA V includes a large "blueprint" of the map. I was wondering if the Standard Edition of GTA V will include the traditional folded paper map that, as far as I can recall, has always been included with GTA games.” – received via Mouthoff
"Will a GTA V poster be included when the game is purchased?” – @ny718kid

As in all previous Grand Theft Auto games, we’ve made a point of including a map of the world to aid players in navigating the city. In all versions of GTAV, the game disc will accompany a map with all the details players will need to navigate the world. One big change though with this game is that with a world of this size, we created a double-sided map based poster to make sure players have all the information they might need to discover and explore the world. The blueprint map in the other editions does contain plenty of additional information and secrets on it.


“My name is Pedro and I have a doubt. When are you going to release the pre-order links of the Special Edition and Collector's Edition of Grand Theft Auto V on Brazil?” – received via Mouthoff

Hi Pedro, we’re working hard to make the Special Edition and Collector’s Edition available for pre-order in Brazil as soon as we can. We’re currently waiting on some customs issues to be resolved before retailers in Brazil can start accepting pre-orders. To all others who have questions about whether and where the Special Edition or Collector’s Edition is available in your particular country, we’ve been maintaining the www.rockstargames.com/V/preorder page to be as up to date and accurate as possible for all territories shown – if you have additional questions beyond that, feel free to hit us up at mouthoff@rockstargames.com and we’d be happy to investigate for you.


“Would you be able to tell me to what extent are weapons and vehicles customizable?” – @kieranmgklaceup

Without going into detail just yet, we can tell you that both will be very customizable – with a range of weapon upgrades as well as some very deep car customization. Stay tuned for more very soon.


“Rockstar, how many discs will the Xbox and PS3 versions of the game have? I am asking because I am just conscious of how many discs I will have to install onto my Xbox 360 HDD.” – cj67890
“Hi R*, as you said GTAV will be the biggest game that Rockstar ever created, normally it should be the biggest in size too. So how you are going to solve Xbox 360 disc limit issues? I mean will GTAV have many discs (on Xbox 360 platform)…?” – youtubos
“If we install GTAV on Xbox 360 do we have to insert other discs or not?” – Persian-boy1995

Grand Theft Auto V is the largest and most ambitious game we have yet created, and takes full advantage of every ounce of processing power available in the current generation of consoles. In order to provide the best possible experience for such a massive and detailed world, the game will have installation requirements on both Xbox 360 and PlayStation®3 systems. For Xbox 360, Grand Theft Auto V will ship on two discs; Disc 1 will be used for a one-time mandatory install and Disc 2 will be used to play the game. After the install, players will be able to enjoy both Grand Theft Auto V and Grand Theft Auto Online without any need to switch discs.
This initial install will require an Xbox 360 Hard Drive or an external 16GB USB flash drive with at least 8 GB of free space. If using a USB flash drive it must be at least USB 2.0 with a minimum 15mb/s read speed and formatted for Xbox 360 use. A new USB flash drive is recommended to ensure optimum performance. For PlayStation®3, the game ships on one disc and will install content as soon as you insert the game. The install is roughly 8GB, and players will be able to play as soon as the install is complete.


“Will we ever see some GTA V gameplay?” – @ASTR4Lx

Yes. Soon (or in September if you don’t want to see it before you play it… it’s up to you) – the first Official Gameplay Video is on its way...


“Hey Rockstar, I'm curious whether you are planning on releasing GTA V on the PC...” – received via Mouthoff
“You've probably been asked before, but is GTA V coming for next gen consoles also?” – @tomtoon2010

The only versions of the game that we have announced are for the Xbox 360 and PlayStation®3 which are set for a September 17th worldwide release. We don’t have anything to share about the possibility of a next-gen or a PC platform release at this time and we are completely focused on delivering the best possible experience for the consoles people have right now.


“When will we get information on GTA V multiplayer?” – @camronbnl3

Expect to hear some first details soon – it’s called Grand Theft Auto Online and we’re very excited to unveil it for you sometime this summer.


“A healthy GTAIV multiplayer game is really hard to come by nowadays. By healthy I mean players play for good clean fun. Every time I join a game it's either modded or hacked. When I create a custom game, some abusive d*ck joins my game and ruins everyone's fun game. I can't just kick him out unless everyone votes. Do something about this in GTAV, Rockstar.” – received via Mouthoff

Ever since Grand Theft Auto IV was released, we’ve continued to integrate newer and stronger methods of cheat detection and prevention for each of our games. While we have yet to reveal specifically what new anti-cheating measures we have planned for GTAV, rest assured that we’re focused on creating as level a playing field and as fair, fun (and healthy as you say) an experience as possible for everyone. There will always be some people who want to cheat but we are going to do our best to stop it. We have spent a lot of time and effort making an incredible Online experience and proper support is part of that package.


“Hello Rockstar, I have a question: how much difference will there be between the PS3 and Xbox 360 versions of the game?” – received via Mouthoff

Players can expect the same great gameplay experience on both the PlayStation 3 and Xbox 360 platforms as they have both been developed in tandem. Like all of our games, trust that we’re committed to making sure Grand Theft Auto V looks and runs as great as possible regardless of whether you pick it up for PlayStation 3 or Xbox 360, and we are excited for fans on both platforms to experience Grand Theft Auto V this September. We expect any visual differences to be completely negligible.

“I smell a delay...” – SanViceCity
“Hope R* will release this game on September 17th. HOPE it will no be delayed AGAIN.” – creed_20103

There’s nothing to worry about, so we aren’t quite sure what you’re smelling! GTAV will be available for PlayStation 3 and Xbox 360 on September 17th.

lapinschous
07-06-2013, 08:23 AM
looks awesome ! Did they include trains or subways in the game ?

melovelily
07-08-2013, 11:48 AM
trains are definitely in, you can see them a lot in the trailers :o

Also HOLY SHIIIIIIIIIIIT!

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1373294561.jpg

http://www.rockstargames.com/newswire/article/51061/gtav-official-gameplay-video-coming-tomorrow.html

http://26.media.tumblr.com/tumblr_m1xj6lGQcG1qi0mi7o1_400.gif

melovelily
07-09-2013, 10:04 AM
ANRRJBREJJANWD BRKSKNESIKQLWBR

https://www.youtube.com/watch?v=N-xHcvug3WI

melovelily
07-10-2013, 06:20 PM
Summary of a new interview :

http://www.youtube.com/watch?v=vBpTePVmdmg&feature=c4-overview-vl&list=PLL7-7TcGDvLhxWTkGT0gdXbDBwpaCjQ_c

Summary:

- "Over 1,000 car customization options" (Bulletproof tires, armor, etc.)

- Car will turn up in an impound if left in the street. Must pay a fine to retrieve it.

- You can't directly "weaponize" your car, but there are a lot of little options. (Car leaking petrol and light em up, sticky bombs)

- Guns will be with you throughout the whole game.

- Customized guns will broaden range of options during missions. (Stealthy vs. loud, Scope, etc.)

- Moved from static fights to free focus. Quickly switch your focus to other enemies. No longer need to lock on to enemies, although you can lock on if you wish.

- "Hits are much more satisfying"

- Each character has different animation. Strength stat has a bearing on each mele/capability

- Expect really cool destruction/carnage/damage

- Combat AI much more advance with more knowledge of environment.

- Enemies will behave different by who they are (SWAT is organized, gang members are more "gung ho"

- 3 protag will feel natural and will not feel like a balancing act, allowing the game to feel more natural. (ex, if Franklin and Michael are in a car, you can drive as Michael, switch to Franklin, and Michael will continue driving)

- Shooting stat will affect steadiness of aim, amount of ammo you can carry, aim stability, etc. (You can go to the shooting range to increase stat. Also goes up if you kill an enemy. You are rewarded for better kills (head shots))

- Customizable car horns.

- More climbable environment.

- You can shoot a car's gas tank to start a leak, then shoot the trail of gasoline to explode the vehicle.

melovelily
07-10-2013, 09:12 PM
Screenshots from Jeux Actu :

http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/RSG_GTAV_Screenshot_286.jpg

http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/RSG_GTAV_Screenshot_287.jpg
^DAT love fist t-shirt
http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/RSG_GTAV_Screenshot_288.jpg

http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/RSG_GTAV_Screenshot_289.jpg

http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/RSG_GTAV_Screenshot_290.jpg

http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/RSG_GTAV_Screenshot_291.jpg

http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/RSG_GTAV_Screenshot_292.jpg

Fall
07-10-2013, 11:15 PM
Wow...
I'm seriously starting to doubt whether my ps3 will be able to handle all of that :omg:

melovelily
07-18-2013, 10:29 AM
:))

http://www.youtube.com/watch?v=1gyS0hQMLPs

melovelily
07-29-2013, 12:54 PM
http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374769102.jpg
^ Subre gt is always welcomed in my game :wub:
http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374769114.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1375060687.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374943621.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374887218.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374943642.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374943655.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374769129.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1375060712.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374943689.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374943700.jpg

http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1374769179.jpg

melovelily
08-13-2013, 06:01 AM
:O

http://i.imgur.com/MzISWC4.jpg

melovelily
08-14-2013, 05:13 AM
Holy poop
00
-|
O

^ my face right now and here's why \/
BTW, all the freaking links are pictures too!
------------------------—---------------------------------

http://www.rockstargames.com/V/img/en_us/home/lsbc/vehicle-customization/4.jpg
http://www.rockstargames.com/V/img/en_us/home/lsbc/vehicle-customization/3.jpg
http://www.rockstargames.com/V/img/en_us/home/lsbc/vehicle-customization/2.jpg
http://www.rockstargames.com/V/img/en_us/home/lsbc/vehicle-customization/1.jpg
http://i.imgur.com/FkLwGcK.jpg
http://www.rockstargames.com/V/img/global/home/lsbc/the-great-outdoors/s2.jpg
http://www.rockstargames.com/V/img/global/home/lsbc/the-great-outdoors/s3.jpg
http://www.rockstargames.com/V/img/global/home/lsbc/the-great-outdoors/s4.jpg
http://i.imgur.com/RIZ8Nzf.jpg
http://www.rockstargames.com/V/img/global/home/lsbc/the-great-outdoors/s1.jpg
http://www.rockstargames.com/V/img/global/home/lsbc/shopping-and-glamour/s5.jpg
http://www.rockstargames.com/V/img/global/home/lsbc/shopping-and-glamour/s3.jpg
http://i.imgur.com/vd202LQ.png
http://i.imgur.com/Y6oVHY0.png

Franklin smoking weed (+Doctor):

http://www.rockstargames.com/V/img/global/...hcare/zonah.jpg (http://www.rockstargames.com/V/img/global/home/lsbc/affordable-healthcare/zonah.jpg)
http://www.rockstargames.com/V/img/global/.../worldchamp.png (http://www.rockstargames.com/V/img/global/home/lsbc/affordable-healthcare/worldchamp.png)
http://www.rockstargames.com/V/img/en_us/h...are/patient.jpg (http://www.rockstargames.com/V/img/en_us/home/lsbc/affordable-healthcare/patient.jpg)
http://www.rockstargames.com/V/img/global/...-healthcare.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/affordable-healthcare.jpg)

Grove Street?!:

http://i.imgur.com/lFdfHlbl.jpg
https://fbcdn-sphotos-f-a.akamaihd.net/hpho...463393602_n.jpg (https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/q88/s720x720/484022_701369203222858_463393602_n.jpg)
http://puu.sh/413ZN.jpg

Flyer:

http://www.rockstargames.com/V/img/global/...activity/bg.jpg (http://www.rockstargames.com/V/img/global/info/recreationalactivity/bg.jpg)
http://www.rockstargames.com/V/img/global/...e_county_bg.jpg (http://www.rockstargames.com/V/img/global/info/lossantos/los_santos_and_blaine_county_bg.jpg)

Website Screens:

http://www.rockstargames.com/V/de_de/scree...ot/846-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/846-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/848-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/848-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/845-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/845-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/840-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/840-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/847-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/847-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/808-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/808-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/844-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/844-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/842-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/842-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/843-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/843-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/841-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/841-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/804-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/804-1280.jpg)
http://www.rockstargames.com/V/de_de/scree...ot/860-1280.jpg (http://www.rockstargames.com/V/de_de/screenshots/screenshot/860-1280.jpg)

Buzzfeed:

http://s3-ec.buzzfed.com/static/enhanced/w...376404231-9.jpg (http://s3-ec.buzzfed.com/static/enhanced/webdr06/2013/8/13/10/enhanced-buzz-wide-31504-1376404231-9.jpg)
http://s3-ec.buzzfed.com/static/enhanced/w...376404321-7.jpg (http://s3-ec.buzzfed.com/static/enhanced/webdr05/2013/8/13/10/enhanced-buzz-wide-31964-1376404321-7.jpg)
http://s3-ec.buzzfed.com/static/enhanced/w...376404382-8.jpg (http://s3-ec.buzzfed.com/static/enhanced/webdr02/2013/8/13/10/enhanced-buzz-wide-17382-1376404382-8.jpg)
http://s3-ec.buzzfed.com/static/enhanced/w...376404555-7.jpg (http://s3-ec.buzzfed.com/static/enhanced/webdr06/2013/8/13/10/enhanced-buzz-wide-31608-1376404555-7.jpg)
http://s3-ec.buzzfed.com/static/enhanced/w...376404845-9.jpg (http://s3-ec.buzzfed.com/static/enhanced/webdr06/2013/8/13/10/enhanced-buzz-wide-31579-1376404845-9.jpg)

Others:

http://i.imgur.com/pdb7hbN.jpg
http://i.imgur.com/fRoUqfr.jpg
http://www.rockstargames.com/V/img/global/...stomization.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/vehicle-customization.jpg)
http://www.rockstargames.com/V/img/global/...ence-stores.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/convenience-stores.jpg)
http://www.rockstargames.com/V/img/global/...tertainment.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/exciting-music-and-entertainment.jpg)
http://www.rockstargames.com/V/img/global/...d-celebrity.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/sightseeing-and-celebrity.jpg)
http://www.rockstargames.com/V/img/global/...al-artisans.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/local-artisans.jpg)
http://www.rockstargames.com/V/img/global/...ace-of-mind.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/security-and-peace-of-mind.jpg)
http://www.rockstargames.com/V/img/global/...and-wellnes.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/serenity-and-wellnes.jpg)
http://www.rockstargames.com/V/img/global/...rd-mobility.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/upward-mobility.jpg)
http://www.rockstargames.com/V/img/global/...omy/dynasty.jpg (http://www.rockstargames.com/V/img/global/home/lsbc/thriving-economy/dynasty.jpg)
http://www.rockstargames.com/V/img/global/...ars/body-bg.jpg (http://www.rockstargames.com/V/img/global/home/lsbc/fast-cars/body-bg.jpg)
http://www.rockstargames.com/V/img/global/...sts/header1.jpg (http://www.rockstargames.com/V/img/global/home/masts/header1.jpg)
http://www.rockstargames.com/V/img/global/...and-glamour.jpg (http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/shopping-and-glamour.jpg)
http://i.imgur.com/Pg1iyF5.png

Car Showfloor GIFs made by deffpony:

http://fc03.deviantart.net/fs70/f/2013/225...ony-d6hy9y9.gif (http://fc03.deviantart.net/fs70/f/2013/225/b/5/purple_by_deffpony-d6hy9y9.gif)
http://fc02.deviantart.net/fs71/f/2013/225...ony-d6hy8xi.gif (http://fc02.deviantart.net/fs71/f/2013/225/9/b/feltzer_by_deffpony-d6hy8xi.gif)
http://fc04.deviantart.net/fs71/f/2013/225...ony-d6hy9et.gif (http://fc04.deviantart.net/fs71/f/2013/225/f/a/white_car_by_deffpony-d6hy9et.gif)

VIDEOS:

http://www.youtube.com/watch?v=jYVKJcmNKQU
http://www.youtube.com/watch?v=JlfUOE-P9FE
http://www.youtube.com/watch?v=SEciT096lvU

__________________________________________________ _
__________________________________________________ _

"Way Beyond Anything We’ve Done Before": Building The World Of Grand Theft Auto V

On September 17, gamers will finally get to explore Rockstar Games’ latest gargantuan open world. How the hell did a studio in Edinburgh build the most ambitious digital recreation of Southern California ever attempted? To find out, we asked Aaron Garbut, the man behind the look and feel of every modern Grand Theft Auto.

http://s3-ec.buzzfed.com/static/enhanced/webdr06/2013/8/13/10/enhanced-buzz-wide-31504-1376404231-9.jpg

Aaron Garbut is the art director at Rockstar North, the Edinburgh studio that produces the Grand Theft Auto games. He’s held that title since the development of Grand Theft Auto 3, the 2001 game that made the series the most famous in gaming, set a new standard for virtual open worlds, and established Rockstar among the finest few companies in the industry. It is Garbut’s responsibility to oversee the creation of the unique look of each sprawling GTA setting — Liberty City, based on New York City; Vice City, based on Miami; and San Andreas, based on various places in California — and to ensure that the way the world looks jives with the way the game plays.

In the coming months, after the Sept. 17 release of Grand Theft Auto V, millions of players will flood Rockstar’s, and Garbut’s, newest iteration of San Andreas. They will find the most ambitious virtual place that the company has ever built, not just by scale (though Rockstar claims it is as large as the two previous Grand Theft Auto console games and Red Dead Redemption, another massive open-world title, put together), but by attention to detail and sense of place. Indeed, this San Andreas must be one of the most ambitious artistic representations of California ever undertaken, novelistic in its attention to the social, economic, and natural diversity of America’s most populous, most iconic, state. Garbut talked with BuzzFeed over email about the staggering challenges attendant to the creation of an open world of this magnitude.

How did your research and location scouting of Los Angeles and California differ from that you did for Grand Theft Auto IV in New York? Did you go to California? How many times and where?

Aaron Garbut: We sent out quite a large team on a number of occasions who spent time with location scouts, architectural historians, off-duty police, DJ Pooh and our own research team.
With each successive game, we mature our processes in all respects including research. We’ve had groups out multiple times. We’ve shot over 250,000 images and hours of video. We’ve driven all over Los Angeles and out into the surrounding desert, towns, and forests. Throughout the project I’ve visited California quite a number of times, sometimes with the art team and sometimes meeting up with [Rockstar co-founders] Sam and Dan Houser and [longtime series producer] Les Benzies. This is a project we’ve been determined to get absolutely right and we’ve done everything we could to make that happen.

http://s3-ec.buzzfed.com/static/enhanced/webdr06/2013/8/13/10/anigif_enhanced-buzz-31603-1376404263-3.gif

I know that a tremendous amount of work went into creating the right “California” feel for the sunset, and for lighting and color in general. Can you tell me about this process?

AG: Owen Shepherd, our principal lighting artist, has spent the best part of four years working with our graphics coders to create the lighting solution we have in the game. Effectively, he’s been tweaking the values off the back of this throughout that time. There’s a whole world of tech to this but the short version is that we’ve got solution that is far more advanced than I thought we’d ever manage. From the clouds, to the ambient lighting, to the sheer volume of lights we can squeeze on screen, we have something pretty incredible.

I think one of the most amazing features is the way we handle lighting in the game to maintain a consistent look despite the constraints on realistic lighting and shadows on current hardware. Every single light we place in the world is stored, streamed, and laid into the map, even into the distance. The entire world draws all the time: You can fly high in the air at one corner of the map, look over the miles of city and skyscrapers, over the hills and desert to the furthest ridges of the most distant mountains. It’s all there and visible. That’s amazing to see. But the really cool bit is that you can see a street light in a distant town, fly toward it for kilometers until the street itself is visible and the light bulb eventually comes into view. It’s amazing. It’s a level of solidity that I’ve never seen before. It brings the world alive in an incredibly realistic and organic way. That all the lighting the artists have placed to fill out streets and buildings form, at a macro level, the shape of the settlements themselves, that you can look over the desert and see the little towns and trailer parks miles away and get a feel for the road layout even in total darkness and know that it’s not faked, that you can go there: That’s cool.

http://s3-ec.buzzfed.com/static/enhanced/webdr05/2013/8/13/10/enhanced-buzz-wide-31964-1376404321-7.jpg

What were the other geographical features and signifiers that you felt that you had to get absolutely right to express the setting of the game? How did you go about doing this?

AG: There’s really no one thing. Our process has been to block the world in quickly and then collate our reference and build out each part till we hit a good visual bar and a reasonable level of solidity. This is probably where in the past we would have stopped and finished off. Instead, we have done pass after pass of refinement for all sorts of reasons. Simply, does it look good enough? Does it play well enough? Does it feel distinctive? Does it sit well with its surroundings? Does it get across the character of the area we’re trying to create? How does it sit in terms of vistas and general sculptural composition? Do we need more color, contrast, branding, or lighting? Does it feel weathered? Does it have a sense of place and history? Can we layer story over it, whether through ambient, “generalized story” (who lives here, what have they done to the place, who lived here before them, where do they shop, what do they do for fun, do they keep their garden nice, do they have a fetish for gnomes and pink flamingos?) or whether it’s layering our actual story over it: mission detailing, filling out areas that belong to characters, random events or beats, and random characters you might meet. We take all the elements the story and mission guys add and layer more detail over the world based on it.

Even elements like the radio and their ads have an influence on the map. We have just kept layering detail, variety, and depth over the world. It’s an interesting and exciting thing for me: Creating a brand-new environment but ensuring it has the sense of place and history and layering to feel right. We’ve tried to push exploration in a way that we’ve never managed before. It’s always been a feature of the game and it’s always been very much front and center in our minds when we’ve built the worlds, but we’ve just never had the ability to go as far as we’ve done this time. We’ve really pushed verticality. Most blocks are fully accessible from ground or roof, and you can climb around them and get between lots of the buildings at roof level. It adds an entirely different aspect to the game.

The GTA games have always been, to me, at least as much about past cultural representations of a place as about that place itself. What are the cultural and imaginative representations of California (whether in movies, fine art, music, street art, etc.) that are/were important to you and your team? And how do those influences express themselves in GTA V?

AG: I’ve always felt we base our games on the way a place lives in your head rather than the real place, the way it feels in your memory after you’ve left it, where it mixes in with art, TV, music, and films you’ve seen. Where it stops being glass and tarmac and instead becomes something more, something less tangible but far more visceral. Where it’s more about the emotions the place stirs in you, the ones that a film or a piece of music could have planted there. I don’t think I can narrow that down into specifics. For me at least, the world we’ve built is a huge melting pot of ideas and imagery that have come from literally everywhere and anywhere.

http://s3-ec.buzzfed.com/static/enhanced/webdr02/2013/8/13/10/anigif_enhanced-buzz-17386-1376404353-1.gif


What does California signify to you and your team? What does it call to mind, aesthetically? Any personal memories of California or personal meaning that the state holds?

AG: Rockstar North is in Edinburgh in Scotland. It’s a lovely place in a lovely country but it’s typically quite rainy. I’ve been to California a lot now over the past 10 years or so. The first thing that stuck with me is the sun — that’s an obvious one, especially when you live in the rain — but it’s not just in the sky. It feels like everything is sunny. The buildings, the people, the cars, the architecture, even the smog, it all centers around the sunshine. There’s poverty, violence, and a real underside to the city, but it’s the sun that gets you first. It’s a particular kind of light too, not just the smog; it’s there in the countryside as well. It’s really beautiful. I think we’ve captured that in many ways. We’ve got the light, the brightness, and color that makes everything seem just a little nicer and happier, but look a little closer and you see the other side of California that you don’t see at first glance — the more interesting side, the oddness, the underbelly.

http://s3-ec.buzzfed.com/static/enhanced/webdr02/2013/8/13/10/enhanced-buzz-wide-17382-1376404382-8.jpg

Do you think there is a particularly British conception of California — or at least one that is distinct from the way Americans think about the state? If so, what is it? How does that come into shaping the world of GTA V?

AG: I’m sure there is. A lot of the guys involved in making Grand Theft Auto are British. Our perception of California comes firstly from film, music, and TV. We were all brought up with American culture but as consumers of it from afar. It’s odd. It was so pervasive growing up with this as a kid that California felt like a familiar, well-known place long before I’d ever been there. I’d seen so much of it again and again but always through the camera lens and the skewed vision that Hollywood or TV networks wanted to show. I guess that’s where our conception of California comes from. It’s the one that’s pumped into your brain as a kid and the one that is informed more by fantasy than reality. Funnily enough, the real California doesn’t always seem to be that far removed from the fantasy.
In terms of how this influences the shaping of Grand Theft Auto, I guess we’ve never got caught up in being too literal. It’s always been about capturing the feeling of the place rather than building a carbon copy, and at the same time not being afraid to put our own stamp on it. It’s always been our version of America, just as it was Hollywood’s we were brought up on.

OK, what about the way the people look? I don’t just mean the three main characters. When it comes to depicting Californians, what were the visual or aesthetic things that you wanted to make sure you got in the game? Obviously there are stock types (surfer, Valley girl, etc.), but what else?

AG: The environments in V are incredibly diverse and so the people we needed to populate it had to be too. Like pretty much everything else about the game, the scope of what we did with the characters is huge. We have a world that incorporates all of Los Angeles and its entire socioeconomic mix. We have countless specifics for workers of various types. We have to make every area feel properly populated and sit right with the world and layer another level of realism onto the world. Then we have the towns, farms, campsites, trailer parks, settlements, and various large installations outside the city. Then over that we layer the specifics: the crazies, the one-offs, the random characters, etc. As soon as we had decided on the scale and scope of the world, the obsession was to make sure that it was teeming with life. When the scope and detail are this extreme, that pretty much means that our goal was to get everything in the game.
The character team has done an amazing job; there’s so much variation in our characters, enough to populate this world, and over that they have built a massive library of clothing for each of the player characters to wear. Even our secondary characters have multiple outfits to cover every situation. And then there’s Grand Theft Auto Online…

I’m curious how the team’s vision for creating an open world based on California has changed since San Andreas. Obviously that game was set in the past, but have you changed at all the way you think about how the world should look (apart from visual fidelity) since then?

AG: We’ve come a long, long way. Visual fidelity has knock-ons. San Andreas was effectively a bunch of cubes of various sizes stuck in between roads. I love it, and love what we did, but really that was what it was. Open-world games have pretty much always been a step or two behind the curve visually compared to more linear games. They have to be for a number of reasons. You can’t fake anything as soon as you have flying in a game and you can go anywhere; anything you see has to be real. That takes a lot of power and so you have to compromise. The trick is to compromise on the right things. Secondly, just in terms of sheer production, building a large, fully explorable world takes a lot more effort than building your typical game’s movie-set style series of facades, which tend to be tunnels of detail through an environment rather than a fully realized whole. As console power has increased and our experience has increased, I think we’re narrowing that gap more and more.

The biggest thing for me, though, is that the increased fidelity has meant that getting something to look right is a lot harder.

Every part of the world is handcrafted and really thought through. It all makes sense and has an internal logic. It feels more immersive and real because every part of it has had to stand up to multiple people questioning it. As soon as I play a game and the internal logic is blown, the experience is ruined for me. Even the basics: How do the people live their life? Where do they work, how do they get there, where do they eat their lunch, where do they grab a coffee, where do they go for fun?

I think most of all what we’ve done is create a world that you can lose yourself in. A place that’s interesting and fun to live in. I’ve effectively lived more in the game world than I have in Edinburgh over the past several years as we’ve filled it out. I still find it engaging and still come across things I’ve not seen before. I think that’s the difference when each part is handcrafted: Each area is filled with multiple artists’ ideas and vision. My job is to keep it feeling consistent and interesting, but what you experience as you explore the world is an outpouring of devotion and talent from a huge number of talented individuals, and I think that shows from the moment you arrive in the world and it’ll keep you intrigued and engrossed for as long as you decide to stay.

While we might lose a little fidelity by not being able to do that “tunnel of detail” that more linear games manage, I think we gain a lot more. There’s nothing quite as empowering as having a world to explore that feels right, and feels real, and having the toys to do just about anything. The key is the limit of the experience becomes your own imagination rather than whatever the guys that created that tunnel for you thought it should be. I think we’ve done our job if we’ve created a world that you love to spend time in and one that keeps giving for years to come. We’ve been trying to do that since Grand Theft Auto III, but I think we’ve taken a big step forward.

http://s3-ec.buzzfed.com/static/enhanced/webdr06/2013/8/13/10/enhanced-buzz-wide-31608-1376404555-7.jpg

You’re working with the same hardware you used to make GTA IV, which you began work on nearly a decade ago. How has your knowledge of the current generation matured from back then until now, particularly when it comes to depicting a massive open world? Were there visual things that you couldn’t do in GTA IV but wanted to (and do in GTA V)? Are there visual tricks specific to the new setting that you couldn’t do in GTA IV but are now able to?

AG: Grand Theft Auto IV was our first headlong jump into current-gen consoles. We had a lot to learn in every aspect, not just technically but artistically and even in terms of production. As I mentioned earlier, I think we moved from effectively building a world out of some roads and boxes to a much, much more detailed creation. That first jump was really hard. Since then, though, we’ve had a lot more experience. We’re comfortable building assets at this level of detail and our coders are comfortable with the machines. We’ve pushed them much, much further than before.

The main thing we wanted to achieve was to pull off this sense of scale. The way we don’t limit the draw distance and draw the lights so far back really emphasizes this. We have a load of tech just geared toward the countryside, from heat haze to cloud shadows, to the water to the advanced fog.

On the streaming side we’re able to do so much more. That’s let us make the world not just a lot bigger but much more detailed than IV was. There’s just so much going on, not just on the backdrop of the world but in the life on the street.

http://s3-ec.buzzfed.com/static/enhanced/webdr02/2013/8/13/10/anigif_enhanced-buzz-17469-1376405388-4.gif

And what about cars? California obviously has a hugely unique car culture, from souped-up Hondas to Teslas to box-frame convertibles. What are the cars that you felt you had to get in the game to express California?

AG: It’s hard to narrow down to specifics. We’ve got a huge, huge number of cars, and they’re balanced through the map as they would be in the real world. We checked census listings for accurate information on population sizes from town to town, we checked vehicle ownership and sales statistics to get a sense of which vehicles were popular in specific areas.

Obviously a big part of this game is the sheer scale. As anyone who has ever driven I-5 knows, though, the scale of California can also be sort of, well, flat and boring. How do you manage the challenge of expressing the scale of the state while still keeping the game consistently interesting?

AG: An awful lot of work is the answer to that. In terms of raw man-hours, this has been way in excess of any project we’ve done at Rockstar before. From the outset, we wanted to ensure that not only was the world big but that it was absolutely packed with character and life. It’s levels of magnitude above Grand Theft Auto IV in terms of what we’ve done on the environment side. I know there are bigger games out there geographically, but I don’t think there are in terms of content. I want to stress that not only is this world huge but it’s absolutely handcrafted. Every little bit of this world has had a large number of extremely talented artists pore over it. There’s always something to discover, something weird or interesting to see or interact with. It’s absolutely not a massive, empty world. We’ve considered the placement of every tree. We’ve simply not copied buildings around the map or procedurally generated the terrain to pad it out. It’s all handcrafted, all unique, and we’ve gone over it all again and again and again to make sure there’s enough layering of detail that I don’t think many people will ever see everything we’ve put into the world. That in itself, though, means that most people will have different experiences.

In terms of process, other than plain old hard work, this has just been an incredibly iterative process where a large number of us have existed in this world for years now and wherever we could, we’ve added more depth and interest. What we’ve got at the end is I think something quite new. We used to call Liberty City a living, breathing world, but this is way beyond anything we’ve done before.

http://s3-ec.buzzfed.com/static/enhanced/webdr06/2013/8/13/10/enhanced-buzz-wide-31579-1376404845-9.jpg

___________________________________________

There might be snow in the game.

http://image.noelshack.com/fichiers/2013/33/1376408856-los-santos-and-blaine-county-bg.jpg
^Bottom left

http://i.imgur.com/3Q9y4bd.png




BOOOOOOOOOONEEEEEER!

Fall
08-14-2013, 11:03 PM
Didn't think I was gonna read it all at first, But I did. Holy...!



Grove Street?!:

http://i.imgur.com/lFdfHlbl.jpg
https://fbcdn-sphotos-f-a.akamaihd.net/hpho...463393602_n.jpg (https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/q88/s720x720/484022_701369203222858_463393602_n.jpg)
http://puu.sh/413ZN.jpg
I saw that on facebook! I hope that's it, and that some of my old favorite spots from San Andreas made it to V too :D


VIDEOS:

http://www.youtube.com/watch?v=jYVKJcmNKQU
http://www.youtube.com/watch?v=JlfUOE-P9FE
http://www.youtube.com/watch?v=SEciT096lvU


LOL :)))

melovelily
08-15-2013, 11:07 AM
O.O
http://www.youtube.com/watch?v=olEGtoYs_8A

:O
http://fc00.deviantart.net/fs70/f/2013/227/e/0/gtavonline3_by_xbulletz-d6i8fgw.gif

http://i.minus.com/iIpLGzguHqSWh.gif

CVG:

http://cdn.medialib.computerandvideogames.com/screens/dir_3081/image_308149_full.jpg

http://cdn.medialib.computerandvideogames.com/screens/dir_3081/image_308144_full.jpg

Gamestar:

http://images.gamestar.de/images/idgwpgsgp/bdb/2416448/bigimage.jpg

http://image.gamespotcdn.net/gamespot/images/2013/226/634490_20130815_screen001.jpg

http://image.gamespotcdn.net/gamespot/images/2013/226/634490_20130815_screen002.jpg

http://image.gamespotcdn.net/gamespot/images/2013/226/634490_20130815_screen003.jpg

http://image.gamespotcdn.net/gamespot/images/2013/226/634490_20130815_screen004.jpg

http://image.gamespotcdn.net/gamespot/images/2013/226/634490_20130815_screen005.jpg

http://image.gamespotcdn.net/gamespot/images/2013/226/634490_20130815_screen006.jpg

http://image.gamespotcdn.net/gamespot/images/2013/226/634490_20130815_screen007.jpg

http://image.gamespotcdn.net/gamespot/images/2013/226/634490_20130815_screen009.jpg


http://images.gamestar.de/images/idgwpgsgp/bdb/2416463/944x531.jpg

http://www.gamestar.de/_misc/images/original.cfm?pk=2416463

http://www.gamestar.de/_misc/images/original.cfm?pk=2416471

http://www.gamestar.de/_misc/images/original.cfm?pk=2416452

http://images.gamestar.de/images/idgwpgsgp...476/944x531.jpg (http://images.gamestar.de/images/idgwpgsgp/bdb/2416476/944x531.jpg)

http://www.gamestar.de/_misc/images/original.cfm?pk=2416477

Jeux:

http://i.jeuxactus.com/datas/jeux/g/t/gta-...0cd261794bb.jpg (http://i.jeuxactus.com/datas/jeux/g/t/gta-5/xl/gta-5-520cd261794bb.jpg)

http://i.jeuxactus.com/datas/jeux/g/t/gta-...0cd2630b843.jpg (http://i.jeuxactus.com/datas/jeux/g/t/gta-5/xl/gta-5-520cd2630b843.jpg)

Interview:

http://www.computerandvideogames.com/423020/gta-v-interview-rockstar-north-president-leslie-benzies-on-gta-online/

Article:

http://www.computerandvideogames.com/424264/gta-online-first-look-rockstars-persistent-online-world-is-its-most-ambitious-project-in-years/

melovelily
08-22-2013, 05:29 PM
http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES2.jpg

http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES4.jpg

http://take2games.ru/wp-content/uploads/20...TAKE2GAMES5.jpg (http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES5.jpg)

http://take2games.ru/wp-content/uploads/20...TAKE2GAMES8.jpg (http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES8.jpg)

http://take2games.ru/wp-content/uploads/20...TAKE2GAMES3.jpg (http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES3.jpg)

http://take2games.ru/wp-content/uploads/20...AKE2GAMES10.jpg (http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES10.jpg)

http://take2games.ru/wp-content/uploads/20...TAKE2GAMES1.jpg (http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES1.jpg)

http://take2games.ru/wp-content/uploads/20...TAKE2GAMES7.jpg (http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES7.jpg)

http://take2games.ru/wp-content/uploads/20...TAKE2GAMES6.jpg (http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES6.jpg)

http://take2games.ru/wp-content/uploads/20...TAKE2GAMES9.jpg (http://take2games.ru/wp-content/uploads/2013/08/TAKE2GAMES9.jpg)


New info (Thank you Game512 (http://www.gtaforums.com/index.php?showuser=822886)) :

Plot

- 6 main heists;

- Mission(-s), in which you will need to use torture to extract information;

- There will not be complete, all-sufficient missions under water, but many heists will be connected to it. You can use the underwater world for escaping from arrest.

- Police can swim.

Heists

- More than 20+ types of masks for the heists;

- If the police will see you in masks with guns, they'll arrest you. When you take off the mask, you're no longer recognized by police or pedestrians.
For example, if you wear a mask, pedestrians will start to panic, to be afraid, to call the police, and even take pictures with their cameras.
When you take off your mask, they'll continue to panic, but they no longer recognize you.

- Some of the heists are so difficult that you have to seek help from mercenaries. Some of the mercenaries are: goon, sniper, hacker, pickpocket.

Activities

- Secondary activities: golf, shooting, triathlon, jumps with parachute, ROPEJUMPING(new), tennis, hunting, underwater hunting , hunting for criminals, armwrestling, yoga.

- You can improve your skills in yoga and at some point you can even have a class where you'll teach other people.

- You can pay 2$ and take a tour of the richest places of this mysterious city.

- You can buy a prostitute on the road.

- You can order a lap dance at a strip club.

- You can go into the woods on a trailer, taking the necessary camouflage and weapons and check your hunting skills. But remember that you're not alone. There are robbers, murderers, drug addicts who'll bring you problems.

Wild World


- Very huge amount of animals.

- In the wild: deer, rabbits, squirrels, mountain goats.

- In the countryside - animals of rural type.

- You'll not be able to defeat bear and lynx barehanded.

- Pumas, coyotes, wolves, turtles.

- Working ecosystem. Animals prey on each other. Animals not only on the ground, but in the sky and under water as well.

- When you jump with a parachute, you can see flocks of birds.

- Sharks get in packs.

- You'll not be able to defeat a shark with a knife only. You'll not be able to shoot under water using ordinary assault rifle.

- Sharks attack not only you, but other people as well.

- In the underwater world you can find sunken ships, planes, containers, cars, sunken oil rigs and even 12-storey plant.

- You can't go fishing in GTA V. Only pedestrians can.

- Rats in the dirty parts of the city.

- Dog customization.


Weapon Customization

-Sniper, collimator sight, additional handles, flashlights, laser pointer, silencer, extended magazine, changing of colors

Car Customization


- More than 200+ vehicles. Including, four-engine bombers, bikes, sportcars, trailers, tank.

- More than 1000+ customization options.


Character customization:


- More than 30+ types of clothes.
- Accessories: watches, chains, bracelets.
- Tatoos.
- More than 15+ hairstyles.


And more

LINK:
http://take2games.ru/2013/08/prevyu-ambicioznaya-zhizn/

melovelily
08-23-2013, 01:26 PM
MOAR stuff :o
http://www.rockstargames.com/newswire/article/51254/gtav-official-site-update-exclusive-country-clubs-local-artisans.html
http://www.rockstargames.com/V/screenshots/screenshot/868-1280.jpg

http://www.rockstargames.com/V/screenshots/screenshot/865-1280.jpg

http://www.rockstargames.com/V/screenshots/screenshot/866-1280.jpg

http://www.rockstargames.com/V/screenshots/screenshot/864-1280.jpg

http://www.rockstargames.com/V/screenshots/screenshot/867-1280.jpg

http://www.rockstargames.com/V/screenshots/screenshot/863-1280.jpg

http://www.rockstargames.com/V/screenshots/screenshot/862-1280.jpg

http://www.rockstargames.com/V/screenshots/screenshot/861-1280.jpg

http://i.imgur.com/LTencZ1h.jpg

http://i.imgur.com/OlEU5Gc.jpg

http://i.imgur.com/0LklZRg.jpg

http://i.imgur.com/QI0dTVj.jpg

http://i.imgur.com/skUaJqZ.jpg

http://www.rockstargames.com/V/img/global/home/lsbc-thumbs/local-artisans.jpg

http://i.imgur.com/BVFGoQ5.jpg

Golf:

http://www.rockstargames.com/V/img/global/home/lsbc/country-clubs/vip-small.jpg http://www.rockstargames.com/V/img/global/home/lsbc/country-clubs/dawn-small.jpg
http://www.rockstargames.com/V/img/global/home/lsbc/country-clubs/membership-small.jpg http://www.rockstargames.com/V/img/global/home/lsbc/country-clubs/fees-small.jpg

Yoga:

http://www.rockstargames.com/V/img/global/home/lsbc/serenity-and-wellness/fabien.png

http://www.rockstargames.com/V/img/global/home/lsbc/serenity-and-wellness/pose1.png
^Dammit R* :)) #1

http://www.rockstargames.com/V/img/global/home/lsbc/serenity-and-wellness/pose2.png

http://www.rockstargames.com/V/img/global/home/lsbc/serenity-and-wellness/pose3.png
^dammit R* :)) #2

melovelily
08-27-2013, 03:32 PM
Leaked soundtracks (http://m.ign.com/articles/2013/08/24/grand-theft-auto-v-soundtrack-leaks-via-ps3-pre-load)

Also Thursday!
http://distilleryimage9.ak.instagram.com/6b8c72800f3a11e39ca422000a1fb149_7.jpg

melovelily
08-29-2013, 11:08 AM
https://www.youtube.com/watch?v=hvoD7ehZPcM&ytsession=iIW1_jHqLYjd9qsINV68UjfPXvZBeQR6cME2v2jA 9sD7_KfHcqCbNvsPD3KvZ-bvWQgzt_o0Ucuo8eKTIDsMM0bKVl2ECKYHGyZt_b9lnvfLKxP3 w7AnKNLTzGAyuTCxTIUELal__oQAHCWw9jJzhTDcnaLbynlrvH BpDKOcoL7es6RofEYUGI8S8Pe89SGxArA0AIkywLTkKTbNRjGh fpMmBheQWt8jhUV9L3m8BZxRu6hH9wb_GPQaJDTatNlvsxC8dx nPBOBWAw7TOPCxmw

Rhino Tank :-D
http://i.imgur.com/oJNqt1a.png

melovelily
09-04-2013, 12:38 PM
http://assets1.ignimgs.com/2013/09/04/rsggtaonlinescreenshot023jpg-e9434c_610w.jpg
http://assets1.ignimgs.com/2013/09/04/rsggtaonlinescreenshot020jpg-e9433d_610w.jpg
http://assets2.ignimgs.com/2013/09/04/rsggtaonlinescreenshot019jpg-e9433c_610w.jpg
http://assets2.ignimgs.com/2013/09/04/rsggtaonlinescreenshot021jpg-882f9a_610w.jpg
http://assets2.ignimgs.com/2013/09/04/rsggtaonlinescreenshot024jpg-e9433b_610w.jpg
http://assets1.ignimgs.com/2013/09/04/rsggtaonlinescreenshot022jpg-882f9b_610w.jpg
Holy DAT altitude Batman!

melovelily
09-06-2013, 07:00 PM
Radio stations:
http://www.rockstargames.com/V/music

Videos (some have new gameplay)
http://www.youtube.com/watch?v=MwaExa--gM0
http://www.youtube.com/watch?v=3GmMd1IFvcI
http://www.youtube.com/watch?v=nJxsa1aTD8c
http://www.youtube.com/watch?v=wZ5Z8s552BQ

And:
http://i.imgur.com/WtCKGf3.jpg

http://i.imgur.com/qWTij9g.jpg

http://i.imgur.com/ZldCwqB.jpg

http://i.imgur.com/7lbFGWq.jpg

http://i.imgur.com/p3uzPMi.jpg

http://i.imgur.com/byRBy3m.jpg

http://i.imgur.com/T5NKax8.jpg

http://i.imgur.com/d03CF78.jpg

melovelily
09-09-2013, 08:20 PM
R* shared screenshots with fan sites.

http://media.gta-series.com/images/site/newsimages/gta-5-gta-series-exclusive-screen.jpg

http://i2.wp.com/www.rockstarnetwork.net/wp-content/uploads/2013/09/gtav-rockstarnetwork.png?resize=614%2C346

http://www.thegtaplace.com/images/news/gtav_tgtap_screenshot.jpg

http://www.gtagames.nl/uploads/gallery/category_147/med_gallery_1_147_69951.jpg

http://www.gtainside.com/en/images/content/gta5_gtainside_exclusive_sml.jpg

http://www.pwgaming.co.uk/gtavscreen/gtawh.jpg

http://media.gtanet.com/images/7442-vinewood_small.jpg

http://www.igta5.com/images/m/official-screenshot-military-helicopter-flies-to-the-lake.jpg

http://gtaturk.com/wp-content/uploads/2013/09/gtaturk-1024x576.jpg

https://pbs.twimg.com/media/BTuqRSoCAAI0foU.png

http://rockstarnexus.com/media/news/808010135.png

http://rockstarworld.net/images/GTAV_ExclusiveRSW_Screen.png

http://media.rockstarwatch.net/news/8395671420.png

https://pbs.twimg.com/media/BTutRS5CYAE0R5Q.jpg

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/1271574_10153226801050621_1443079533_o.jpg

https://pbs.twimg.com/media/BTuy7QOCAAAJ4Kx.png

http://www.rockstar98.com/media/dump/gtav_r98_ex_adc.jpg

http://gta.onlinewelten.com/uploads/gallery/167/pic-3618.png

http://i.imgur.com/9husY3X.jpg

http://www.rockstarbase.com/wp-content/gallery/grand-theft-auto-v-screenshots/gtavfansiteexlusiverockstarbase.png

http://i.imgur.com/pZHTGeT.jpg

http://www.grandtheftauto5.fr/images/screenshot-exclusif-gta-5.jpg

Also, did you know?

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1229957_431480696960959_489026494_n.jpg

:O

melovelily
09-11-2013, 11:46 PM
WHHFENKQND SNKANF W NAKRJRBRHEEJNDBSMA

http://www.youtube.com/watch?v=R1UWWHetpbI&feature=c4-overview&list=UUHsy6dVHF_qbEB-LJkcplzA

http://www.youtube.com/watch?v=mz5li9L2MQ0&feature=player_embedded

DEM GRAPHICS, DAT DRAWING DISTANCE, DAT FRAME RATE!

ALSO STUFF
http://imgur.com/a/i6qzc

TO (BUSY FAPPING) LAZY TO POST!

lapinschous
09-12-2013, 02:46 AM
Dat soundtrack! :omg: http://www.youtube.com/watch?v=p1s_bJn7qNo

melovelily
09-12-2013, 05:03 AM
^ Dat beat

The youtube vids are gone :/ BUT here's the guy's Vine:
http://vinebox.co/u/wiTSAJpbo55

melovelily
09-13-2013, 09:39 AM
:bow:

Www.instagram.com/p/eMwZwvC6s_/

Www.instagram.com/p/eMtNh0C6qQ/

Www.instagram.com/p/eM56xkC6nV/

Www.instagram.com/p/eMyuJKi6v2/

Finally, video of the gas can, DAT realistic fire.
http://instagram.com/p/eL9A0iE63O/

Picture of shark eating Franklin.

http://instagram.com/p/eMKCB7k6xu/

Combat system looks awesome.

http://instagram.com/p/eMNHGEE6zo

USEFUL Q&A THREAD:
http://gtaforums.com/topic/588458-gta-v-amalmosta-no-videosimagesspoilers/

melovelily
09-18-2013, 04:08 PM
R* made more than 800M in one day 0_O....

WhiteFeather
09-23-2013, 12:24 PM
http://www.youtube.com/watch?v=EB_XX_IM8io

melovelily
09-27-2013, 12:07 PM
Finally finished the game :D good shit. Still have side missions though and of course the online in a few days.

http://prod.cloud.rockstargames.com/ugc/gta5photo/0340/UAQj2W7eSE6RKjlYqKsl3Q/0_0.jpg

http://prod.cloud.rockstargames.com/ugc/gta5photo/2455/b-ycUae-LUGoDWW-eg2HBQ/0_0.jpg

http://prod.cloud.rockstargames.com/ugc/gta5photo/6422/APgcQn7k0USpOUHsAzWXcA/0_0.jpg

http://prod.cloud.rockstargames.com/ugc/gta5photo/4494/vyuSwsHAU0CbekhhzRA-jQ/0_0.jpg

Aaaaand dis:

http://www.youtube.com/watch?v=Ewt87bxlFK0

Un-rêve
09-27-2013, 04:59 PM
^^

Anyone pick up a prostitute yet and how was it?

melovelily
09-27-2013, 05:54 PM
Just like in IV. But now, you can get a stripper's number (doesn't work with hookers) after making her "like" you.

Fall
09-27-2013, 11:23 PM
I don't know about finishing the game that quick, one of my favorite things about my San Andreas days was that it was lengthy, at least it was for me. I could get up in the morning on summer break and do a mission, then spend the rest of the day messing around. Ahhh, those middle school days were awesome :)

Can't believe I played GTA in middle school :)))

WhiteFeather
09-28-2013, 11:52 AM
Whenever I'm on my way to do a story mission, I find myself getting sidetracked creating roadblocks with trucks, then detonating said roadblock with sticky bombs to create a chain reaction of exploding cars, while running away from police until I dead end myself and have to stand my ground until the inevitable comes. Then I respawn at the hospital and the cycle repeats.

melovelily
09-30-2013, 08:54 PM
MEANWHILE

http://prod.cloud.rockstargames.com/ugc/gta5photo/3964/e-pxAq6n8U2hUcocJod-Ew/0_0.jpg

melovelily
12-24-2013, 11:30 PM
http://prod.cloud.rockstargames.com/ugc/gta5photo/1691/uTXImUe250esYEw4X354hQ/0_0.jpg

http://prod.cloud.rockstargames.com/ugc/gta5photo/6226/Sp3M0OdpSk2EfK1sg4iY9w/0_0.jpg

#YOLO #SWAG #SELFIE #HASHTAG